darchildre: the outline of a 20-sided die over a faded rainbow on a black background (d&d time!)
A cool thing about solo rpgs is that you can accidentally create mysteries for yourself that you have no way of solving beyond continuing to play the game.

Not everyone wants to know the details of my solo games, I guess )
darchildre: the outline of a 20-sided die over a faded rainbow on a black background (d&d time!)
Hey, if any of you have read my Ironsworn/Starforged posts in the past and thought, "Those seem like cool games", they are currently on sale until the end of the month. (Only the digital version of Starforged, but both digital and print versions of everything else.)

They are extremely good games - probably my favorite rpgs - and the books/cards are gorgeous. And the digital edition of Ironsworn is still free, if you want to take a look at it before spending actual money.
darchildre: a crow being held in one hand.  text:  "bird in hand" (bird in the hand)
Things:

- I have had the stupidest cold for nearly a week now. I call it the stupidest cold because I'm sick enough to feel off and to have mild but irritating symptoms, but not sick enough to actually feel like I shouldn't do things. Also because it spent about three days in the "sniffles and sore throat" stage without progressing. Fortunately, it feels like I've reached end-stage cold symptoms now, so hopefully it will be gone soon.

- I finished my handsewn shirt - it came out pretty okay! - and now I'm excited to make more clothing. Much like when I learned to knit, I find that now that I have some initial knowledge and experience, there is a part of my brain that has immediately decided that I am obviously capable of sewing anything. Textile crafts are the only area of my life in which I have this kind of boundless confidence in my abilities, regardless of whether or not that confidence has a basis in reality.

- Anyway, I have a growing list of patterns saved to make later. And also several articles of clothing I already own that I want to alter, mostly to add more pockets.

- I haven't been doing a lot of regular solo rpg playing in the last couple months, but I picked up my Starforged game on a whim last night and played it for about three hours. Starforged is still, seriously, the best game just on a mechanical level, and I'd forgotten how much I love the character and setting I'd made for this game - now playing it is all I want to do. I hadn't actually played since before I got my physical books/cards and it's amazing how much nicer it is to flip through a book to look up rules as opposed to a pdf. I can't play tonight as I have choir after work, but I'm definitely going to on Tuesday. And maybe every day this week - who knows? Really, I need to get back to having a regular weekly solo boardgame/rpg night.
darchildre: the outline of a 20-sided die over a faded rainbow on a black background (d&d time!)
Y'know how people talk about the fact that "collecting craft supplies" and "actually doing the craft" are two different if related hobbies?

I feel the same way about playing solo rpgs and figuring out how I want to set up my notebooks for each different game. Picking a notebook out of my stash, deciding how I want this particular notebook to be organized for this particular game, figuring out which bits of the rulebook I want to print out (or copy by hand) for quick reference, carefully drawing charts or tables - incredibly enjoyable and really only tangentially related to actually playing the game. I probably won't actually get to play my new game until Wednesday, but my notebook looks very inviting.

I also finally did something I've been meaning to do for a while and bought a few different pencil boards in the most common notebook sizes I use. Once they arrive, my games will become playable basically anywhere, regardless of whether or not I have an available writing surface. Perhaps most importantly, they'll then be playable in bed (with the dice roller on my phone), which I'm inordinately excited about.
darchildre: the outline of a 20-sided die over a faded rainbow on a black background (d&d time!)
Me: Maybe I will start a new solo rpg - time to daydream about settings and characters!

Me: ::ends up with a vaguely WWI-inspired setting with wizards and probably magic semi-sentient robots::

Me: Okay, so robots instead of airplanes. I don't want them to look human-shaped, I don't think - maybe robot birds of prey? That's cool, right?

Me: Okay, so what do we call them? 'Raptor' is too obvious, doesn't feel right. I only know North American birds of prey - what birds of prey live in Europe?

Me: ...it's a fucking Kite, isn't it.
darchildre: a road leading straight to a distant horizon.  text:  "path of the beam" (road to faraway)
I mentioned having feelings about fish people in my last post, right? Well, yesterday I listened to the DART Shadows Over Innsmouth and now I am consumed with fish people feels.

As ever, I find the narrator's embrace of his monstrous nature at the end of that story to be really lovely. (This is...not the takeaway Lovecraft wants me to have but I don't care about his opinions.) Today, I kept thinking to myself that I wanted someone to write me the fic where he goes and actually does get his cousin out of the asylum and they have a roadtrip together towards the sea and self-acceptance. No one is going to but it then occurred to me that there's no reason I can't set that up as a solo journaling rpg and write the story for myself that way - maybe A Lonely Road for the roadtrip part and then Journey for exploring cyclopean and many-columned Y'ha-nthlei. Solo rpgs are for being supremely self-indulgent, after all.

I should probably read Winter Tide again.
darchildre: text:  "well, my doctorate is purely honorary, and harry here is only qualified to work on sailors" (only qualified to work on sailors)
A shining example of the ways in which I am ridiculous:


Step 1) "I should play a solo Call of Cthulhu game - that would be fun! This will be my first game not set on a secondary world, which is a little more intimidating because of Actual History, but it's a solo game so I can just handwave stuff, right? Historical accuracy isn't really required, since no one else will see it."

Step 2) "Ooh, I should set the game in 1920's Seattle instead of traditional Lovecraft country. The PNW is plenty creepy, after all."

Step 3) "The only thing I know about Seattle history is the song about the Great Fire at the MOHAI*, I should at least read some wikipedia articles first, right? It doesn't actually need to be historically accurate but I should have a vague idea of what the area was like at the time."

Step 4) "The Seattle Library had been founded by the 1920's, right? And the UW? Seattle is absurdly young, can't make assumptions."

Step 5) "Okay, yes, the CoC Keeper's Handbook helpfully lists the names of period newspapers but the Post-Intelligencer can't have been the only paper in the city at the time, right? Time to learn about other newspapers and their political bent in the 20s."

Step 6) "Oh wow, I really need to read some books about US labor history, huh?"

Step 7) "...this is why I don't play rpgs set in the real world."



My library hold list has just grown by several books. Now let's see if my dumb brain will let me play my silly solo horror game without researching the mosquito fleet and learning the whole history of the IWW in the Pacific Northwest first.









*The Seattle Museum of History and Industry has a lot of interesting exhibits and also the most buckwild thing I've ever seen at a history museum: a several-minute long mini-musical about the Great Seattle Fire performed by an array of inanimate objects, some of which were retrieved from the fire and some of which (like the infamous glue pot) are replicas. It is bewilderingly strange and would be wildly inappropriate if anyone had died in the fire (but fortunately no one did). I love it very much. If you are ever in Seattle, please go to the MOHAI and see it - it's entirely worth the price of admission.
darchildre: green ultra magnified bacteria.  text:  "their habitation is even one with your guarded threshold." (what man knows kadath?)
Because of various factors (it's starting to be time to plan for the HPLFF*, I've been listening to the Malevolent podcast), over the past few days I have been mulling over the idea of trying to start a solo Call of Cthulhu game. Gods know I need more ongoing rpgs.

The thing that's holding me back a little is...well. While I started my rpg career with D&D, for the past year or so I've mostly played things like Ironsworn/Starforged, my homemade tiny rpg, or journaling games. Which means that now I look at the CoC rulebooks and immediately think "Oh my god, that's so many numbers, why do so many things in this game need stats?" I've gotten so used to NPCs and monsters just not having stats I have to worry about. And sure, D&D has absurd amounts of stats to manage but I'm accustomed to D&D and know how it works. Trying to learn a different stat-heavy system is honestly a little intimidating.

I'm about to resort to buying a CoC gamebook. I'm not a gamebook fan, but that feels like a way to ease into how the system works before solo-ing properly.




*I'm going to actually attend in person again this year, I'm so excited!
darchildre: the outline of a 20-sided die over a faded rainbow on a black background (d&d time!)
I feel like I mostly spent yesterday playing Starforged (I did do other stuff, but it was boring), which was great. I have no real plans for today either, so there will likely be even more Starforged.

I talk about how much I love Ironsworn and Starforged a lot, I know, but I really want to gush in specific about two mechanical aspects of the games.

1) Both games are built on the Powered by the Apocalypse system, which gives you basically three possible outcomes when you roll: a strong hit, a weak hit, or a miss. My first rpg, like many of us, was D&D, where if you fail a roll, the thing you're trying to do doesn't happen. Like, you're looking for clues, you roll a 2 on Investigation, and you just don't find them. That makes sense as an outcome but gods, it's boring. Ironsworn and Starforged doesn't do that. If you roll a miss on the Gather Information move, you still learn something - it's just that what you learn is "a dire threat or unwelcome truth that undermines your quest". That's so much better, because it doesn't simply say "no" and lead to a dead end - it opens up something new. Even in the places where a miss does mean you don't succeed, the game is explicitly written to open up new possibilities, even if they're awful. The lack of dead ends because of failed rolls is great.

2) This one is Starforged specific - I love the way the game encourages and rewards making friends. In Ironsworn, the only way you earn XP is by completing quests. In Starforged, you still earn XP from quests, but you also earn XP from exploring, and from making friends. Further, in Ironsworn, a bond was a binary state - you meet an NPC, you decide you want to be friends, you make a single roll, and if you succeed you get a few mechanical bonuses interacting with than NPC. In Starforged, you meet an NPC, make an initial Connection roll, and then you start a progress track to becoming friends - you get XP if you fill the track and form a bond with them. Marking progress on that track requires interaction with than NPC in a variety of ways - sharing intense experiences, helping them out or them helping you, etc - so you have to continue to interact with them if you eventually want to get that XP. My playstyle already involves a lot of making friends with NPCs, but I love the way the game actively encourages and rewards that. I think Ironsworn is rad and I still play it rules-as-written, but every time I do I miss the way Starforged handles NPC relationships.
darchildre: the outline of a 20-sided die over a faded rainbow on a black background (d&d time!)
One actual problem with solo rpgs is...okay. In general, I don't pre-plan stuff for my games - I might have, like, a vague idea of stuff that might happen, or things I might encounter in a certain location, but that's it. And when I'm playing Ironsworn or Starforged, I plan even less and let the various oracle rolls guide the story. This means that I can encounter surprising and unexpected things, which is cool.

However, it also means that, when I encounter those surprising and unexpected things, they aren't designed to be part of the story. When I find, for example, an ancient alien ruin in the middle of doing something important and potentially time-sensitive, it wasn't put there by the GM as a cool fun sidequest - it's actually distraction that my character probably doesn't have time for. And the characters around mine aren't other players who also want to do the cool sidequest - they're NPCs who would prefer to finish the Actually Important Thing we're supposed to be doing.

I really want to explore the spooky alien ruin, though. Time to roll dice to see if I can convince my companions to give me an hour to look around.
darchildre: a crow being held in one hand.  text:  "bird in hand" (bird in the hand)
On the one hand: I slept terribly last night - the kind where you wake up and can't fall back to sleep for an hour, several times over the course of the night - and now I am very tired and useless on top of being depressed.

On the other hand: while I was trying and failing to fall asleep, I started playing my rules-light tiny rpg in my head and I worked out a really cool thing that the villain is going to try to do next. And it still made sense the next morning, instead of turning out to run on half-awake dream logic.

So that's something, I suppose.
darchildre: roland deschain before the tower, with a raven on his shoulder.  text:  runes spelling "eiwaz" (eiwaz is the tower)
Things:

- We had a craft swap at the library last weekend - people could bring supplies and tools they didn't want anymore and other people could then take them away. Someone brought in an inkle loom and it was still there after the swap was over, so I have snagged it. And now I have to figure out how to use it! And then I will weave some shoelaces or something.

- This has sent me down a weaving rabbit hole and I currently trying to convince myself that I don't need a rigid heddle loom. And I don't. But I want one. (This is how the yarn craft progression goes, of course. You start with crochet or knitting and then you learn to spin. And then you start dyeing your own yarn. And then you get into weaving. And then you start raising sheep, or so I've heard. I do not want sheep and our yard is the size of a postage stamp, so hopefully weaving is where I stop.)

- Yesterday, I was listening to an actualplay podcast and someone made a throwaway joke about their character in a Weird West rpg worshipping trains. And my brain, which loves both trains and Weird West fiction (and, let's be real, imprinted really hard on the Dark Tower series), went, "I now desperately want a Weird West story with a train cult, that's amazing, who is going to write me that novel?" The answer is, of course, nobody is going to write that for me. But! I have a long running Weird West solo rpg that already has mysterious and inexplicable ancient sentient automata - no one (least of all me) knows who built them or where they came from. There is no reason that one of them couldn't be a train (which otherwise don't exist in the setting) and likewise no reason that there couldn't be a train cult. Who knows when it will come up in play, but at least I know it's a possibility.

- Years after everyone else, I have started playing Breath of the Wild. I bought it when I bought my Switch, played it for about an hour, and then got distracted by Pokemon and Hades. But I picked it up again this weekend and you guys, it is pretty great.
darchildre: a crow being held in one hand.  text:  "bird in hand" (bird in the hand)
Things:

- In continuing rpg news, I have decided that there are, indeed, sled dogs in space. Possibly giant sled dogs the size of ponies. This is science fantasy, I do what I want.

- I had a long weekend this past weekend, and did a bunch of yarn crafts. Including some yarn dyeing - I wanted to start another of my Christmas 2022 knitting projects, but hadn't been able to buy yarn in the kind of bright greens I wanted, so I made my own. It came out quite well and I'm very happy with how it's knitting up )

- Also, I have completed my 100 day dress challenge - my 100th day was the 10th. I've really enjoyed doing it and am, in fact, wearing the dress today, but I'm very glad not to have to take daily pictures anymore. I'm also looking forward to going back to wearing some of my other clothes again, but I imagine this dress (and my prize dress!) are going to remain major parts of my daily wardrobe.
darchildre: the outline of a 20-sided die over a faded rainbow on a black background (d&d time!)
So, the other day I was very bored at work and an easy way not to be bored at work is to think about rpgs, so I have made a new Starforged setting with a new character. This one is much more science fantasy sword-and-planet in terms of genre, with some steampunk/Age-of-Sail aesthetics, because I watched DS9's Explorers at an impressionable age and have never gotten over the desire for spaceships that have sails.

Things that are great about this game so far:

- I have been reading All the White Spaces, which is polar exploration horror. I love polar exploration horror and the other found myself thinking "Why is there not a book that is like this but also in space?" An rpg is not a book, but my character is about to set off on an expedition into an unexplored region of an ice planet and there almost certainly going to be monsters and/or ghosts. Are there sled dogs in space? I haven't decided yet.

- So, one of the things you do at character creation in Ironsworn/Starforged is select asset cards. These give your characters certain abilities or gear that gives them bonuses to certain roles. In Starforged, one of these is a glowcat - an empathic cat that glows different colors depending on the mood and intentions of the people around them. That is amazing, I am taking a neon Lisa Frank rainbow cat on this ice planet expedition, I'm sure that will go great.

- Solo games mean that I can be not at all bothered by the contrast between "I'm going to think very seriously about the implications and dangers of exploring a haunted ice planet" and "nothing bad is ever going to happen to my rainbow cat". There are rules-as-written ways that your cat can die but, as I do with PC death rules in general, I am choosing to believe that those don't apply to me.
darchildre: orion of the new gods in space in front of a starburst (red orion)
The only thing currently stopping me from starting a new Starforged game that would be nothing but Armored Trooper Votoms fanfic is not the fact that I already have an excellent Starforged campaign in progress nor the fact that I have not actually finished watching Votoms yet, but is instead simply that I don't currently have an appropriate notebook to record the game in.

I maybe should buy some new notebooks this weekend.
darchildre: the outline of a 20-sided die over a faded rainbow on a black background (d&d time!)
[personal profile] khronos_keeper asked me about solo rpgs in the comments to my last post about my solo D&D game and my reply spiraled wildly out of control, so now it’s a whole (ridiculously long) post of its own.

Under the cut is a rambly primer on How To Solo RPGs )
darchildre: the outline of a 20-sided die over a faded rainbow on a black background (d&d time!)
A great thing about solo rpgs is that you get to skip or handwave all the parts that you don't find interesting. One of the things I usually handwave is food - I am supremely uninterested in tracking rations or having to think about how my characters are feeding themselves on adventures*. (Generally, I find inventory tracking annoying in general. I much prefer inventory systems like Ironsworn, which are basically "assume you have reasonable gear for your character and the setting - roll to see if you packed weird stuff.")

The other thing about solo rpgs that's good is that I get to take time to focus on stuff that interests me and which might not interest other players as much.** I do care about food in my rpgs as a worldbuilding detail - I like to figure out what kinds of foods my characters have access to, what the food culture surrounding them is like, what they prefer to eat, etc. But I only do it as an interesting background detail, not something I actually have to keep track of.

Right now, I've been playing with my current solo D&D game, wherein my two characters (a spooky warlock and his spooky paladin buddy) have recently finished a dungeon crawl in a haunted wizard's tower that they then decided, because of reasons, to fix up and use as a home base. They live there alone (except for the occasional giant spider they still have to deal with) and it's, y'know, an isolated scary wizard's tower, so the nearest town is about a day away. Tracking food is boring - my two spooky boys figuring out how to cook and keep food in a haunted wizard's tower is fun. It appeals to the same part of me that likes to think about the process of Dracula learning to make roast chicken for Jonathan Harker. Spooky people doing domestic tasks is always the best.

They should probably have a kitchen garden. The idea of my spooky super fastidious warlock in a straw hat, putting in a kitchen garden, hating every minute of it, is my favorite thing I've thought of today.

Maybe they should have chickens.







*I also handwave this in any game I run and tell my players that upfront. I don't care. Unless it is somehow actually interesting that your characters don't have food, they just have food. They also have ammo if they need it. If someone else is GMing and they care about that sort of thing, I'll track it, but I personally find that really boring.

**This is also why I have probably at least idly thought about textile production and the general cultural level of literacy in most of my rpg settings.
darchildre: a crow being held in one hand.  text:  "bird in hand" (bird in the hand)
Things:

- The darning loom I ordered arrived last night, so I immediately used it to mend the sock that I've been meaning to darn for about a month. The loom works really well! It makes the process of darning much easier, and the patches look much neater - I'm very pleased with it. Alas, I don't know how much longer these socks are going to hold up in general. They're knit from the very first handspun yarn I ever made which was...not great - there are a lot of thin patches that don't stand up well to wear, so it's not really suitable for socks. But I love them anyway and now I have at least extended their life a little.

- Really, I just need to be better about reinforcing all my socks when I knit them. I always develop holes in the same place - under the ball of the foot - so it's not like the need for reinforcement isn't predictable. Sock patterns always assume you want to reinforce the heels, but I rarely if ever get holes there.

- I also mended my favorite red cardigan, again. I love this sweater, but either it is surprisingly fragile or I am extremely hard on it. In the past two years, I have a) added leather patches to the elbows, because both of them developed holes, b) darned it in several miscellaneous places, and c) darned the underside of the left sleeve between the elbow and wrist six separate times. It sprung a new hole in that same area recently, so I decided to just say "fuck it" and patch the thing instead. So now it has a nice new knitted patch under all that darning and hopefully won't develop any new problems for a while.

- I have to write my yearly self-appraisal today and I hate it and it's dumb but it has to be done so I've decided to give myself a prize for completing this anxiety-producing task on time. I'm not sure what the prize is going to be yet. Probably some sort of fancy food item I normally wouldn't buy.

- I've been kinda mildly depressed for past couple weeks, which sucks, but I'm coping. Mostly, I'm coping by obsessively thinking about/playing my current solo D&D game. Solo rpgs usually help my mood a lot - that kind of creative play is restful for me, and they make me think about stuff that isn't awful or exhausting. It's good.
darchildre: the outline of a 20-sided die over a faded rainbow on a black background (d&d time!)
I stayed up too late last night playing solo D&D and it was a mistake but I have no regrets.

Really, the major problem is that I have things I have to do tonight and tomorrow, so I probably can't do it again till Thursday.
darchildre: the outline of a 20-sided die over a faded rainbow on a black background (d&d time!)
The holidays were lovely but I'm glad they are over now because the table where I normally play boardgames and rpgs* was taken over by holiday snacks so I could not use it. And also, I was busy at holiday time and there were guests and I couldn't fit my normal game time into my schedule.

But today! I am going to reclaim the table and play Ironsworn for the first time since November. Which will be good, since my last session stopped in the middle of a big action scene and I've been a bit on tenterhooks about it.






*It's in the most inconvenient room in the house - no one else ever uses this room except to store Christmas cookies, so I've made an effort to colonize the table during other times.
darchildre: the outline of a 20-sided die over a faded rainbow on a black background (d&d time!)
I started my new Ironsworn-but-also-a-Universal-Horror-film game on Wednesday and have been playing it a whole bunch this weekend. Thoughts: under the cut, because other people's rpgs are not thrilling to read about )
darchildre: a mad scientist lady doing mad science (malita is doing SCIENCE)
The other result of rewatching a lot of my classic monster movies is that I have, for the past few days, been musing on the idea of finding and playing some kind of Gothic/Universal/Hammer Horror solo rpg. I've looked at a couple horror-based games but haven't found any that really did what I wanted them to do. (Thousand Year Old Vampire looks cool, for example, but I'm not really looking for a journaling game at the moment.) I realized this morning that what I really wanted was for someone to have made a hack of Ironsworn based around Gothic/Universal/Hammer horror tropes.

And then, about an hour later, I realized, "Wait - I could make a hack of Ironsworn based around Gothic/Universal/Hammer horror tropes!"

So I've been noodling with that while work is slow today. Ironsworn is honestly pretty easy to hack for this purpose - the vast majority of the various assets are still applicable and I don't need to change the moves at all*. I'm borrowing some other assets from the Ironsworn: Badlands hack (mostly the gun-based combat talents) and I might draw up a few custom ones - I'd like to have path assets for being a dhampir or a mad scientist or (being me) a vampiric thrall. Plus I want some combat talents based around vampire and werewolf abilities.

It was going to be an rpg evening already but I think I'm going to take a break from my normal Ironsworn campaign and start this instead. I'll have to find a new notebook.








*I mean, I'm probably going to play using a mix of Ironsworn and Starforged moves - I like the way Starforged handles some things (like combat, or Bonds) a little better - but I could use vanilla Ironsworn and be fine.
darchildre: the outline of a 20-sided die over a faded rainbow on a black background (d&d time!)
I have been playing a lot of the Arkham Horror card game lately, and my mom expressed some interest in the game, so I've also been playing with her. It is fun! But also, it is yet another example of something that frequently frustrates me but that seems shitty to complain about out loud to the people who do it, so I'm complaining here. Cut for complaining about how people play games. )
darchildre: a scarecrow in a cloud of crows.  text:  "stranger things" (stranger things)
Things:

- It is so dark outside today. I'm sure this is unpleasant for many people, but I am finding it so comfortable and soothing. The grey times are properly here! Hooray!

- Way back in the summer, I had hoped/planned to be attending the HPLFF in Portland this weekend, and so I requested some time off. I made the decision not to travel - spending a whole 3-day weekend in a movie theater no longer seems like a great idea - but I still have the time off, starting tomorrow and ending next Wednesday. So, I had a week-long vacation and now I will be having Vacation, part 2. My plan is to finish my current sweater and do some larger cleaning projects I've been putting off.

- The festival did offer a streaming option, so I am going to watch at least some of the films at home, but they aren't streaming them till next weekend.

- My tiny solo rpg has picked up some steam this week, so I've been actively playing it a lot. Cut for rambling rpg discussion. )

- I just checked out My Heart is a Chainsaw from the library today - it'll be October tomorrow, so it's time to start shifting towards more concentrated horror reading. I'm planning to go through the as-yet-unread horror on my bookshelves and try to read at least some of them.
darchildre: the outline of a 20-sided die over a faded rainbow on a black background (d&d time!)
So, as previously mentioned, I'm planning a Honey Heist game for my library's Staff Day this year. I will have 7 players, so I want to expand the character creation tables a little so there's less chance of overlap. Adding new Descriptors is relatively easy, and I have bears or bear-like animals to add to the Bear Type* list, but I am having trouble with the Criminal Role table.

The original table contains: Muscle, Brains, Driver, Hacker, Thief, Face. I'm adding Demolitions (because that's funny), but can't think of another role to add.

What is a fun role for a bear in a criminal gang?





*One of them is going to be a raccoon, because there's only so much obscure bear species knowledge you can expect your coworkers to have.

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darchildre: a candle in the dark.  text:  "a light in dark places". (Default)
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