darchildre: the outline of a 20-sided die over a faded rainbow on a black background (d&d time!)
[personal profile] darchildre
One actual problem with solo rpgs is...okay. In general, I don't pre-plan stuff for my games - I might have, like, a vague idea of stuff that might happen, or things I might encounter in a certain location, but that's it. And when I'm playing Ironsworn or Starforged, I plan even less and let the various oracle rolls guide the story. This means that I can encounter surprising and unexpected things, which is cool.

However, it also means that, when I encounter those surprising and unexpected things, they aren't designed to be part of the story. When I find, for example, an ancient alien ruin in the middle of doing something important and potentially time-sensitive, it wasn't put there by the GM as a cool fun sidequest - it's actually distraction that my character probably doesn't have time for. And the characters around mine aren't other players who also want to do the cool sidequest - they're NPCs who would prefer to finish the Actually Important Thing we're supposed to be doing.

I really want to explore the spooky alien ruin, though. Time to roll dice to see if I can convince my companions to give me an hour to look around.
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darchildre: a candle in the dark.  text:  "a light in dark places". (Default)
Renfield

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