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Nov. 3rd, 2021 01:03 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The other result of rewatching a lot of my classic monster movies is that I have, for the past few days, been musing on the idea of finding and playing some kind of Gothic/Universal/Hammer Horror solo rpg. I've looked at a couple horror-based games but haven't found any that really did what I wanted them to do. (Thousand Year Old Vampire looks cool, for example, but I'm not really looking for a journaling game at the moment.) I realized this morning that what I really wanted was for someone to have made a hack of Ironsworn based around Gothic/Universal/Hammer horror tropes.
And then, about an hour later, I realized, "Wait - I could make a hack of Ironsworn based around Gothic/Universal/Hammer horror tropes!"
So I've been noodling with that while work is slow today. Ironsworn is honestly pretty easy to hack for this purpose - the vast majority of the various assets are still applicable and I don't need to change the moves at all*. I'm borrowing some other assets from the Ironsworn: Badlands hack (mostly the gun-based combat talents) and I might draw up a few custom ones - I'd like to have path assets for being a dhampir or a mad scientist or (being me) a vampiric thrall. Plus I want some combat talents based around vampire and werewolf abilities.
It was going to be an rpg evening already but I think I'm going to take a break from my normal Ironsworn campaign and start this instead. I'll have to find a new notebook.
*I mean, I'm probably going to play using a mix of Ironsworn and Starforged moves - I like the way Starforged handles some things (like combat, or Bonds) a little better - but I could use vanilla Ironsworn and be fine.
And then, about an hour later, I realized, "Wait - I could make a hack of Ironsworn based around Gothic/Universal/Hammer horror tropes!"
So I've been noodling with that while work is slow today. Ironsworn is honestly pretty easy to hack for this purpose - the vast majority of the various assets are still applicable and I don't need to change the moves at all*. I'm borrowing some other assets from the Ironsworn: Badlands hack (mostly the gun-based combat talents) and I might draw up a few custom ones - I'd like to have path assets for being a dhampir or a mad scientist or (being me) a vampiric thrall. Plus I want some combat talents based around vampire and werewolf abilities.
It was going to be an rpg evening already but I think I'm going to take a break from my normal Ironsworn campaign and start this instead. I'll have to find a new notebook.
*I mean, I'm probably going to play using a mix of Ironsworn and Starforged moves - I like the way Starforged handles some things (like combat, or Bonds) a little better - but I could use vanilla Ironsworn and be fine.