(no subject)
Aug. 25th, 2022 11:12 amBecause of various factors (it's starting to be time to plan for the HPLFF*, I've been listening to the Malevolent podcast), over the past few days I have been mulling over the idea of trying to start a solo Call of Cthulhu game. Gods know I need more ongoing rpgs.
The thing that's holding me back a little is...well. While I started my rpg career with D&D, for the past year or so I've mostly played things like Ironsworn/Starforged, my homemade tiny rpg, or journaling games. Which means that now I look at the CoC rulebooks and immediately think "Oh my god, that's so many numbers, why do so many things in this game need stats?" I've gotten so used to NPCs and monsters just not having stats I have to worry about. And sure, D&D has absurd amounts of stats to manage but I'm accustomed to D&D and know how it works. Trying to learn a different stat-heavy system is honestly a little intimidating.
I'm about to resort to buying a CoC gamebook. I'm not a gamebook fan, but that feels like a way to ease into how the system works before solo-ing properly.
*I'm going to actually attend in person again this year, I'm so excited!
The thing that's holding me back a little is...well. While I started my rpg career with D&D, for the past year or so I've mostly played things like Ironsworn/Starforged, my homemade tiny rpg, or journaling games. Which means that now I look at the CoC rulebooks and immediately think "Oh my god, that's so many numbers, why do so many things in this game need stats?" I've gotten so used to NPCs and monsters just not having stats I have to worry about. And sure, D&D has absurd amounts of stats to manage but I'm accustomed to D&D and know how it works. Trying to learn a different stat-heavy system is honestly a little intimidating.
I'm about to resort to buying a CoC gamebook. I'm not a gamebook fan, but that feels like a way to ease into how the system works before solo-ing properly.
*I'm going to actually attend in person again this year, I'm so excited!