(no subject)
Jun. 25th, 2022 10:24 amOne actual problem with solo rpgs is...okay. In general, I don't pre-plan stuff for my games - I might have, like, a vague idea of stuff that might happen, or things I might encounter in a certain location, but that's it. And when I'm playing Ironsworn or Starforged, I plan even less and let the various oracle rolls guide the story. This means that I can encounter surprising and unexpected things, which is cool.
However, it also means that, when I encounter those surprising and unexpected things, they aren't designed to be part of the story. When I find, for example, an ancient alien ruin in the middle of doing something important and potentially time-sensitive, it wasn't put there by the GM as a cool fun sidequest - it's actually distraction that my character probably doesn't have time for. And the characters around mine aren't other players who also want to do the cool sidequest - they're NPCs who would prefer to finish the Actually Important Thing we're supposed to be doing.
I really want to explore the spooky alien ruin, though. Time to roll dice to see if I can convince my companions to give me an hour to look around.
However, it also means that, when I encounter those surprising and unexpected things, they aren't designed to be part of the story. When I find, for example, an ancient alien ruin in the middle of doing something important and potentially time-sensitive, it wasn't put there by the GM as a cool fun sidequest - it's actually distraction that my character probably doesn't have time for. And the characters around mine aren't other players who also want to do the cool sidequest - they're NPCs who would prefer to finish the Actually Important Thing we're supposed to be doing.
I really want to explore the spooky alien ruin, though. Time to roll dice to see if I can convince my companions to give me an hour to look around.